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<journal-id journal-id-type="publisher">global-journal-of-computer-science-and-technology-e-network-web-security</journal-id>
<journal-title-group>
<journal-title>Global Journal of Computer Science and Technology - E: Network, Web &amp; Security</journal-title>
</journal-title-group>
<issn publication-format="print">0975-4350</issn>
<issn publication-format="electronic">0975-4172</issn>
<publisher><publisher-name>Global Journals Publishing Group Incorporated</publisher-name></publisher>
<self-uri xlink:href="https://globaljournals.org/journal-seo-export/jats/54703.xml" />
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<article-id pub-id-type="publisher-id">54703</article-id>
<title-group>
<article-title>A Cybersecurity Model for a Roblox-based Metaverse Architecture Framework</article-title>
<subtitle>Cybersecurity Framework for Roblox Metaverse</subtitle>
</title-group>
<contrib-group>
<contrib contrib-type="author"><name><surname>Kabanda</surname><given-names>Professor Gabriel</given-names></name><xref ref-type="aff" rid="aff1" />
</contrib>
<contrib contrib-type="author"><name><surname>Chipfumbu</surname><given-names>Dr. Colletor Tendeukai</given-names></name></contrib>
<contrib contrib-type="author"><name><surname>Chingoriwo</surname><given-names>Tinashe</given-names></name></contrib>
</contrib-group>
<aff id="aff1">ZIMBABWE</aff>
<pub-date publication-format="electronic" date-type="pub" iso-8601-date="2023-08-01">
<day>01</day>
<month>08</month>
<year>2023</year>
</pub-date>
<volume>23</volume>
<issue>E1</issue>
<fpage>11</fpage>
<lpage>33</lpage>
<abstract><p>The adoption of virtual reality (VR) and augmented reality (AR) headsets in futuristic and science fiction has made it possible for the Metaverse to exist as a single, universal, immersive virtual universe. By extending technology outside of our physical reality, the Metaverse alters the human experience. The four categories we use to categorize metaverse definitions are environment, interface, interaction, and social value. Currently, it is unclear what the metaverse’s structure and elements are. A cybersecurity framework for these devices is necessary as the world grows more interconnected and immersive technologies are increasingly widely used in business, government, and consumer markets. Used was a literature review. The goal of the study is to create a cybersecurity model for a Roblox-based Metaverse architecture framework that can be applied to internationalization, the value chain of education, and the delivery of online and e-learning education. The research is conducted using the Interpretivist Paradigm.</p></abstract>
<kwd-group kwd-group-type="author-generated">
<kwd>metaverse</kwd>
<kwd>augmented reality</kwd>
<kwd>virtual reality</kwd>
<kwd>internationalization</kwd>
<kwd>e-learning</kwd>
<kwd>cybersecurity</kwd>
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<self-uri content-type="pdf" xlink:href="https://globaljournals.org/GJCST_Volume23/3-A-Cybersecurity-Model-for-a-Roblox.pdf" />
<self-uri content-type="html" xlink:href="https://globaljournals.org/scholarly-articles/a-cybersecurity-model-for-a-roblox-based-metaverse-architecture-framework/" />
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<title>Full Text</title>
<p>The adoption of virtual reality (VR) and augmented reality (AR) headsets in futuristic and science fiction has made it possible for the Metaverse to exist as a single, universal, immersive virtual universe. By extending technology outside of our physical reality, the Metaverse alters the human experience. The four categories we use to categorize metaverse definitions are environment, interface, interaction, and social value. Currently, it is unclear what the metaverse&#039;s structure and elements are. A cybersecurity framework for these devices is necessary as the world grows more interconnected and immersive technologies are increasingly widely used in business, government, and consumer markets. Used was a literature review.</p>
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