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<journal-id journal-id-type="publisher">global-journal-of-computer-science-and-technology</journal-id>
<journal-title-group>
<journal-title>Global Journal of Computer Science and Technology</journal-title>
</journal-title-group>
<issn publication-format="print">0975-4350</issn>
<issn publication-format="electronic">0975-4172</issn>
<publisher><publisher-name>Global Journals Publishing Group Incorporated</publisher-name></publisher>
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<article-id pub-id-type="publisher-id">74129</article-id>
<title-group>
<article-title>A Linking Visual Active Representation DHLP for Students cognitive development</article-title>
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<contrib-group>
<contrib contrib-type="author"><name><surname>Patsiomitou</surname><given-names>Stavroula</given-names></name><xref ref-type="aff" rid="aff1" />
</contrib>
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<aff id="aff1">GREECE, University of Ioannina, Greece</aff>
<pub-date publication-format="electronic" date-type="pub" iso-8601-date="2012-05-15">
<day>15</day>
<month>05</month>
<year>2012</year>
</pub-date>
<volume>12</volume>
<issue>6</issue>
<fpage>53</fpage>
<lpage>81</lpage>
<abstract><p>In the next sections I shall describe a ‘dynamic’ hypothetical learning path (DHLP) for the learning of the concept of parallelogram in geometry, which helped the students of the experimental team to raise their van Hiele levels. The design of the DHLP started with a ‘thought experiment’ with which I imagined a learning path for the understanding of the parallelograms, trying simultaneously to predict the reactions of students. I shall also describe the aims I had posed, as well as the points of the research process in which I changed the route of the path in order to introduce a new tool, due to students’ cognitive conflicts or other obstacles which occurred. Using examples, I will describe the research process and (a) the design and redesign of the DHLP through linking visual active representations and (b) the students’ competence in the mental or verbal decoding of these representations and in using the tools that affect their development of the thinking levels. Finally, I shall extend the conceptual framework of Linking Visual Active Representations to introduce what arises from the research process.</p></abstract>
<kwd-group kwd-group-type="author-generated">
<kwd>Hypothetical learning path</kwd>
<kwd>dynamic geometry software</kwd>
<kwd>linking visual active representations (LVAR)</kwd>
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<title>Full Text</title>
<p>In the next sections I shall describe a â€˜dynamicâ€™ hypothetical learning path (DHLP) for the learning of the concept of parallelogram in geometry, which helped the students of the experimental team to raise their van Hiele levels. The design of the DHLP started with a â€˜thought experimentâ€™ with which I imagined a learning path for the understanding of the parallelograms, trying simultaneously to predict the reactions of students. I shall also describe the aims I had posed, as well as the points of the research process in which I changed the route of the path in order to introduce a new tool, due to studentsâ€™ cognitive conflicts or other obstacles which occurred. Using examples, I will describe the research process and (a) the design and redesign of the DHLP through linking visual active representations and (b) the studentsâ€™ competence in the mental or verbal decoding of these representations and in using the tools that affect their development of the thinking levels. Finally, I shall extend the conceptual framework of Linking Visual Active Representations to introduce what arises from the research process.</p>
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