A Cybersecurity Model for a Roblox-based Metaverse Architecture Framework

Professor Gabriel Kabanda
Professor Gabriel Kabanda
Dr. Colletor Tendeukai Chipfumbu
Dr. Colletor Tendeukai Chipfumbu
Tinashe Chingoriwo
Tinashe Chingoriwo

Send Message

To: Author

A Cybersecurity Model for a Roblox-based Metaverse Architecture Framework

Article Fingerprint

ReserarchID

CSTNWS81K4T

A Cybersecurity Model for a Roblox-based Metaverse Architecture Framework Banner

AI TAKEAWAY

Connecting with the Eternal Ground
  • English
  • Afrikaans
  • Albanian
  • Amharic
  • Arabic
  • Armenian
  • Azerbaijani
  • Basque
  • Belarusian
  • Bengali
  • Bosnian
  • Bulgarian
  • Catalan
  • Cebuano
  • Chichewa
  • Chinese (Simplified)
  • Chinese (Traditional)
  • Corsican
  • Croatian
  • Czech
  • Danish
  • Dutch
  • Esperanto
  • Estonian
  • Filipino
  • Finnish
  • French
  • Frisian
  • Galician
  • Georgian
  • German
  • Greek
  • Gujarati
  • Haitian Creole
  • Hausa
  • Hawaiian
  • Hebrew
  • Hindi
  • Hmong
  • Hungarian
  • Icelandic
  • Igbo
  • Indonesian
  • Irish
  • Italian
  • Japanese
  • Javanese
  • Kannada
  • Kazakh
  • Khmer
  • Korean
  • Kurdish (Kurmanji)
  • Kyrgyz
  • Lao
  • Latin
  • Latvian
  • Lithuanian
  • Luxembourgish
  • Macedonian
  • Malagasy
  • Malay
  • Malayalam
  • Maltese
  • Maori
  • Marathi
  • Mongolian
  • Myanmar (Burmese)
  • Nepali
  • Norwegian
  • Pashto
  • Persian
  • Polish
  • Portuguese
  • Punjabi
  • Romanian
  • Russian
  • Samoan
  • Scots Gaelic
  • Serbian
  • Sesotho
  • Shona
  • Sindhi
  • Sinhala
  • Slovak
  • Slovenian
  • Somali
  • Spanish
  • Sundanese
  • Swahili
  • Swedish
  • Tajik
  • Tamil
  • Telugu
  • Thai
  • Turkish
  • Ukrainian
  • Urdu
  • Uzbek
  • Vietnamese
  • Welsh
  • Xhosa
  • Yiddish
  • Yoruba
  • Zulu
Font Type
Font Size
Font Size
Bedground

Abstract

The adoption of virtual reality (VR) and augmented reality (AR) headsets in futuristic and science fiction has made it possible for the Metaverse to exist as a single, universal, immersive virtual universe. By extending technology outside of our physical reality, the Metaverse alters the human experience. The four categories we use to categorize metaverse definitions are environment, interface, interaction, and social value. Currently, it is unclear what the metaverse’s structure and elements are. A cybersecurity framework for these devices is necessary as the world grows more interconnected and immersive technologies are increasingly widely used in business, government, and consumer markets. Used was a literature review. The goal of the study is to create a cybersecurity model for a Roblox-based Metaverse architecture framework that can be applied to internationalization, the value chain of education, and the delivery of online and e-learning education. The research is conducted using the Interpretivist Paradigm.

Generating HTML Viewer...

References

46 Cites in Article
  1. Ligia Deca,Eva Egron-Polak,Cristina Fiţ (2015). Internationalisation of Higher Education in Romanian National and Institutional Contexts.
  2. N Mpofu,R Chikati (2013). The Leading Edge Digital Edition - [October 2013] (Volume 32, Issue 10).
  3. Young Ernst (2015). Cybersecurity and the Internet of Things 11.
  4. Roblox (2022). Unknown Title.
  5. J Bailenson (2018). Experience on Demand (2018): What Virtual Reality Is, How It Works, and What It Can Do.
  6. Cecile Meier,Jose Saorín,Alejandro Bonnet De León,Alberto Guerrero Cobos (2020). Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage.
  7. R Pericles (2022). Metaverse or Simulacra? Roblox, Minecraft, Meta and the turn to virtual reality for education, socialisation and work.
  8. Samreen Sadiya (2022). Humans Emerging beyond Universe with Metaverse, is it possible? How?.
  9. D Maloney,G Freeman (2020). Falling asleep together: What makes activities in social virtual reality meaningful to users.
  10. James Hutson (2022). Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse.
  11. James Cummings,Jeremy Bailenson (2016). How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence.
  12. Murat Coban,Yusuf Bolat,Idris Goksu (2022). The potential of immersive virtual reality to enhance learning: A meta-analysis.
  13. A Gaggioli (2018). Virtually social, Cyberpsycho logy, Behavior, and Social Networking.
  14. F Fernandes,C Werner (2022). A Systematic Literature Review of the Metaverse for Software Engineering Education: Overview, Challenges and Opportunities.
  15. R Yung,C Khoo-Lattimore (2019). New realities: a systematic literature review on virtual reality and augmented reality in tourism research.
  16. Daeseok Kim,Tami Im (2022). A Systematic Review of Virtual Reality-Based Education Research Using Latent Dirichlet Allocation: Focus on Topic Modeling Technique.
  17. Yogesh Dwivedi,Laurie Hughes,Abdullah Baabdullah,Samuel Ribeiro-Navarrete,Mihalis Giannakis,Mutaz Al-Debei,Denis Dennehy,Bhimaraya Metri,Dimitrios Buhalis,Christy Cheung,Kieran Conboy,Ronan Doyle,Rameshwar Dubey,Vincent Dutot,Reto Felix,D Goyal,Anders Gustafsson,Chris Hinsch,Ikram Jebabli,Marijn Janssen,Young-Gab Kim,Jooyoung Kim,Stefan Koos,David Kreps,Nir Kshetri,Vikram Kumar,Keng-Boon Ooi,Savvas Papagiannidis,Ilias Pappas,Ariana Polyviou,Sang-Min Park,Neeraj Pandey,Maciel Queiroz,Ramakrishnan Raman,Philipp Rauschnabel,Anuragini Shirish,Marianna Sigala,Konstantina Spanaki,Garry Wei-Han Tan,Manoj Tiwari,Giampaolo Viglia,Samuel Wamba (2022). Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy.
  18. Mun Zahiroh (2019). Cybersecurity Awareness and Digital Skills on Readiness For Change in Digital Banking.
  19. M Hussein,C Nätterdal (2015). The Benefits of Virtual Reality in Education. A Comparison Study.
  20. M Saunders,P Lewis,A Thornhill (2009). Research methods for business students.
  21. William Tayler,Robert Bloomfield (2011). Norms, Conformity, and Controls.
  22. I Jebreen (2012). Using inductive approach as research strategy in requirements engineering Year.
  23. Santosh Nanda,Ariel Rivas,William Trochim,J Deshler (2000). Emphasis on Validation in Research: A Meta-Analysis.
  24. L Soiferman (2010). Inductive and Deductive Approaches.
  25. J.-E Yu (2022). Exploration of Educational Possibilities by Four Metaverse Types in Physical Education.
  26. T Fitrial,N Simbolon,Afdaleni (2022). Possibility of Metaverse in Education: Opportunity and Threat.
  27. Douglas Barráez-Herrera (2022). Metaverse in a virtual education context.
  28. C Philips,Cecilia Chinda (2017). Lecturers’ Perception of Intellectual Property Rights in Universities in Rivers State.
  29. Jeffrey Dean,Sanjay Ghemawat (2008). MapReduce.
  30. Badrul Chowdhury,Tilmann Rabl,Pooya Saadatpanah,Jiang Du,Hans-Arno Jacobsen (2013). A BigBench Implementation in the Hadoop Ecosystem.
  31. Mithu George,P Rasmi (2022). Performance Comparison of Apache Hadoop and Apache Spark for COVID-19 data sets.
  32. N Akhtar,F Parwej,Y Perwej (2017). A perusal of big data classification and hadoop technology.
  33. V Bobade (2016). Survey paper on big data and Hadoop.
  34. S Agrawal (2011). The Next Generation of Apache Hadoop MapReduce.
  35. D Borthakur (2010). HDFS architecture. Document on Hadoop Wiki.
  36. A Vyas,S Ram (2017). Comparative study of MapReduce frameworks in big data analytics.
  37. Konstantin Shvachko,Hairong Kuang,Sanjay Radia,Robert Chansler (2010). The Hadoop Distributed File System.
  38. Tilmann Rabl,Michael Frank,Manuel Danisch,Bhaskar Gowda,Hans-Arno Jacobsen (2014). Towards a Complete BigBench Implementation.
  39. Sudeep Tanwar,Karan Parekh,Richard Evans (2020). Blockchain-based electronic healthcare record system for healthcare 4.0 applications.
  40. Florian Tschorsch,Bjorn Scheuermann (2016). Bitcoin and Beyond: A Technical Survey on Decentralized Digital Currencies.
  41. Ahmed Hussein,N Arunkumar,Gustavo Ramirez-Gonzalez,Enas Abdulhay,João Tavares,Victor De Albuquerque (2018). A medical records managing and securing blockchain based system supported by a Genetic Algorithm and Discrete Wavelet Transform.
  42. Taras Maksymyuk,Juraj Gazda,Longzhe Han,Minho Jo (2019). Blockchain-Based Intelligent Network Management for 5G and Beyond.
  43. N Mohamed,J Al-Jaroodi (2019). Applying blockchain in industry 4.0 applications.
  44. Riccardo Tiscini,Silvia Testarmata,Mirella Ciaburri,Emanuele Ferrari (2020). The blockchain as a sustainable business model innovation.
  45. Michael Kramer,Linda Bitsch,Jon Hanf (2021). Blockchain and Its Impacts on Agri-Food Supply Chain Network Management.
  46. L Chang,Z Zhang,P Li,S Xi,W Guo,Y Shen,. Wu,Y (2022). 6 G-enabled Edge AI for Metaverse: Challenges, Methods, and Future Research Directions.

Funding

No external funding was declared for this work.

Conflict of Interest

The authors declare no conflict of interest.

Ethical Approval

No ethics committee approval was required for this article type.

Data Availability

Not applicable for this article.

How to Cite This Article

Professor Gabriel Kabanda. 2026. \u201cA Cybersecurity Model for a Roblox-based Metaverse Architecture Framework\u201d. Global Journal of Computer Science and Technology - E: Network, Web & Security GJCST-E Volume 23 (GJCST Volume 23 Issue E1).

Download Citation

Secure Roblox metaverse with innovative cybersecurity architecture for virtual environments. Perfect for researchers and developers.
Journal Specifications

Crossref Journal DOI 10.17406/gjcst

Print ISSN 0975-4350

e-ISSN 0975-4172

Keywords
Classification
GJCST-E Classification DDC Code: 721 LCC Code: TH151
Version of record

v1.2

Issue date
August 1, 2023

Language
en
Experiance in AR

Explore published articles in an immersive Augmented Reality environment. Our platform converts research papers into interactive 3D books, allowing readers to view and interact with content using AR and VR compatible devices.

Read in 3D

Your published article is automatically converted into a realistic 3D book. Flip through pages and read research papers in a more engaging and interactive format.

Article Matrices
Total Views: 2256
Total Downloads: 46
2026 Trends
Related Research
Our website is actively being updated, and changes may occur frequently. Please clear your browser cache if needed. For feedback or error reporting, please email [email protected]

Request Access

Please fill out the form below to request access to this research paper. Your request will be reviewed by the editorial or author team.
X

Quote and Order Details

Contact Person

Invoice Address

Notes or Comments

This is the heading

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.

High-quality academic research articles on global topics and journals.

A Cybersecurity Model for a Roblox-based Metaverse Architecture Framework

Professor Gabriel Kabanda
Professor Gabriel Kabanda
Dr. Colletor Tendeukai Chipfumbu
Dr. Colletor Tendeukai Chipfumbu
Tinashe Chingoriwo
Tinashe Chingoriwo

Research Journals