Digital Gaming, Ethics and Teacher Education

Article ID

9VG92

Enhances teacher and student engagement in academic research on digital gaming, ethics, and education.

Digital Gaming, Ethics and Teacher Education

Vanderlei J. Zacchi
Vanderlei J. Zacchi
DOI

Abstract

The aim of this paper is mainly to develop connections among three areas: teacher education, ethics and digital game studies. The common thread among these three areas in this study is the idea of unpredictability. It is well known that a great number of digital games work around situations of decision making. Most of these situations imply moral and/or ethical consequences. Also, although decision making is highly dependent on (real and virtual) past experience, game players are usually exposed to unpredictable situations, turning the decision making process more complex. Likewise, teachers are often faced with unexpected situations in the classroom that go beyond their area of expertise. These situations also involve decision making, sometimes with ethical implications.The aim of this paper is mainly to develop connections among three areas: teacher education, ethics and digital game studies. The common thread among these three areas in this study is the idea of unpredictability. It is well known that a great number of digital games work around situations of decision making. Most of these situations imply moral and/or ethical consequences. Also, although decision making is highly dependent on (real and virtual) past experience, game players are usually exposed to unpredictable situations, turning the decision making process more complex. Likewise, teachers are often faced with unexpected situations in the classroom that go beyond their area of expertise. These situations also involve decision making, sometimes with ethical implications.

The aim of this paper is mainly to develop connections among three areas: teacher education, ethics and digital game studies. The common thread among these three areas in this study is the idea of unpredictability. It is well known that a great number of digital games work around situations of decision making. Most of these situations imply moral and/or ethical consequences. Also, although decision making is highly dependent on (real and virtual) past experience, game players are usually exposed to unpredictable situations, turning the decision making process more complex. Likewise, teachers are often faced with unexpected situations in the classroom that go beyond their area of expertise. These situations also involve decision making, sometimes with ethical implications.The aim of this paper is mainly to develop connections among three areas: teacher education, ethics and digital game studies. The common thread among these three areas in this study is the idea of unpredictability. It is well known that a great number of digital games work around situations of decision making. Most of these situations imply moral and/or ethical consequences. Also, although decision making is highly dependent on (real and virtual) past experience, game players are usually exposed to unpredictable situations, turning the decision making process more complex. Likewise, teachers are often faced with unexpected situations in the classroom that go beyond their area of expertise. These situations also involve decision making, sometimes with ethical implications.

Vanderlei J. Zacchi
Vanderlei J. Zacchi

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Vanderlei J. Zacchi. 2026. “. Global Journal of Human-Social Science – G: Linguistics & Education GJHSS-G Volume 23 (GJHSS Volume 23 Issue G5): .

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Journal Specifications

Crossref Journal DOI 10.17406/GJHSS

Print ISSN 0975-587X

e-ISSN 2249-460X

Issue Cover
GJHSS Volume 23 Issue G5
Pg. 57- 66
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GJHSS-G Classification: (ACM): K.3.1
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Digital Gaming, Ethics and Teacher Education

Vanderlei J. Zacchi
Vanderlei J. Zacchi

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