Texture Analysis and Classification Based on Fuzzy Triangular Greylevel Pattern and Run-Length Features

Article ID

CSTGV3I0N7

Texture Analysis and Classification Based on Fuzzy Triangular Greylevel Pattern and Run-Length Features

U Ravi Babu
U Ravi Babu Research Schalor AN University
Dr. V Vijaya Kumar
Dr. V Vijaya Kumar
J Sasi Kiran
J Sasi Kiran
DOI

Abstract

Your Texture analysis is one of the most important techniques used in the analysis and interpretation of images, consisting of repetition or quasi repetition of some fundamental image elements. The present paper derived Fuzzy Triangular Greylevel Pattern (FTGP) to overcome the disadvantages of LBP and other local approaches. The FTGP is a 2 x 2 matrix that is derived from a 3 x 3 neighborhood matrix. The proposed FTGP scheme reduces the overall dimension of the image while preserving the significant attributes, primitives, and properties of the local texture. From each 3 x 3 matrix a Local Grey level Matrix (LGM) is formed by subtracting local neighborhoods by the gray value of its center. The 2 x 2 FTGP is generated from LGM by taking the average value of the Triangular Neighbor Pixels (TNP) of the 3 x 3 LGM. A fuzzy logic is applied to convert the Triangular Neighborhood Matrix (TNM) in to fuzzy patterns with 5 values {0, 1, 2, 3 and 4} instead of patterns of LBP which has two values {0, 1}. On these fuzzy patterns a set of Run Length features are evaluated for an efficient classification. The proposed method is experimented with wide variety of textures, and exhibited with a high classification rate. The proposed FTGP with run length features shown its supremacy and efficacy over the various existing methods in classification of textures.

Texture Analysis and Classification Based on Fuzzy Triangular Greylevel Pattern and Run-Length Features

Your Texture analysis is one of the most important techniques used in the analysis and interpretation of images, consisting of repetition or quasi repetition of some fundamental image elements. The present paper derived Fuzzy Triangular Greylevel Pattern (FTGP) to overcome the disadvantages of LBP and other local approaches. The FTGP is a 2 x 2 matrix that is derived from a 3 x 3 neighborhood matrix. The proposed FTGP scheme reduces the overall dimension of the image while preserving the significant attributes, primitives, and properties of the local texture. From each 3 x 3 matrix a Local Grey level Matrix (LGM) is formed by subtracting local neighborhoods by the gray value of its center. The 2 x 2 FTGP is generated from LGM by taking the average value of the Triangular Neighbor Pixels (TNP) of the 3 x 3 LGM. A fuzzy logic is applied to convert the Triangular Neighborhood Matrix (TNM) in to fuzzy patterns with 5 values {0, 1, 2, 3 and 4} instead of patterns of LBP which has two values {0, 1}. On these fuzzy patterns a set of Run Length features are evaluated for an efficient classification. The proposed method is experimented with wide variety of textures, and exhibited with a high classification rate. The proposed FTGP with run length features shown its supremacy and efficacy over the various existing methods in classification of textures.

U Ravi Babu
U Ravi Babu Research Schalor AN University
Dr. V Vijaya Kumar
Dr. V Vijaya Kumar
J Sasi Kiran
J Sasi Kiran

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U Ravi Babu. 2013. “. Global Journal of Computer Science and Technology – F: Graphics & Vision GJCST-F Volume 12 (GJCST Volume 12 Issue F15): .

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Crossref Journal DOI 10.17406/gjcst

Print ISSN 0975-4350

e-ISSN 0975-4172

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GJCST Volume 12 Issue F15
Pg. 17- 23
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Texture Analysis and Classification Based on Fuzzy Triangular Greylevel Pattern and Run-Length Features

U Ravi Babu
U Ravi Babu Research Schalor AN University
Dr. V Vijaya Kumar
Dr. V Vijaya Kumar
J Sasi Kiran
J Sasi Kiran

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