Violent Video Game Playing, Aggression and Wellbeing in Emerging Adulthood

Article ID

L19DI

Violent Video Game Playing, Aggression & Wellbeing.

Violent Video Game Playing, Aggression and Wellbeing in Emerging Adulthood

Tony Cassidy
Tony Cassidy
Megan Gordon
Megan Gordon
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Abstract

Purpose: This study aimed to explore the relationship between level of violence in video games played, problem game playing and engagement in gaming, aggression, empathy and wellbeing. Method: This study used an online survey with questionnaire data collection in a sample of 304 emerging adults aged between 18 and 24 years of age, 124 males and 180 females. Findings: The model proposed was supported by the data and suggests that the relationship between violence in games and aggression and empathy is mediated by engagement and addictive tendencies, and the impact on wellbeing is largely through aggression and empathy. Conclusions: We conclude that future research should take cognisance of these mediational factors and consider the developmental stage of participants in order to get a clearer picture of effects.

Violent Video Game Playing, Aggression and Wellbeing in Emerging Adulthood

Purpose: This study aimed to explore the relationship between level of violence in video games played, problem game playing and engagement in gaming, aggression, empathy and wellbeing. Method: This study used an online survey with questionnaire data collection in a sample of 304 emerging adults aged between 18 and 24 years of age, 124 males and 180 females. Findings: The model proposed was supported by the data and suggests that the relationship between violence in games and aggression and empathy is mediated by engagement and addictive tendencies, and the impact on wellbeing is largely through aggression and empathy. Conclusions: We conclude that future research should take cognisance of these mediational factors and consider the developmental stage of participants in order to get a clearer picture of effects.

Tony Cassidy
Tony Cassidy
Megan Gordon
Megan Gordon

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Tony Cassidy. 2026. “. Global Journal of Human-Social Science – A: Arts & Humanities GJHSS-A Volume 24 (GJHSS Volume 24 Issue A1): .

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Crossref Journal DOI 10.17406/GJHSS

Print ISSN 0975-587X

e-ISSN 2249-460X

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Violent Video Game Playing, Aggression and Wellbeing in Emerging Adulthood

Tony Cassidy
Tony Cassidy
Megan Gordon
Megan Gordon

Research Journals