Design and Development of English Learning Facebook Application based on Platform as a Service (PaaS) by using Smart Gamification

Article ID

CSTNWSSO24O

Design and Development of English Learning Facebook Application based on Platform as a Service (PaaS) by using Smart Gamification

Md. Mahmudul Hasan
Md. Mahmudul Hasan
Mahmuda Akhter
Mahmuda Akhter
DOI

Abstract

Social networking sites like Facebook are not just an element of passing time but a platform for learning as well. The goal of this paper is to show the effectiveness of a Facebook application named “Wishdom” to teach English language based on cloud platform. This application tries to introduce English language in an authentic and communicative manner to the students, where they have to assume different roles (i.e. avatar) to achieve a particular goal. For that purpose they communicate with the other avatar and participate in several quizzes. This study shows the performance of a group of students who played “Wishdom” game and take a quiz as a part of their assessment. Their performance has been presented to show their success rate in learning English. The performance of the application is also measured based on Facebook Graph API. In addition, platform as a service (PaaS) of cloud computing from Heroku has been integrated to host the application and its compatibility is checked in this study.

Design and Development of English Learning Facebook Application based on Platform as a Service (PaaS) by using Smart Gamification

Social networking sites like Facebook are not just an element of passing time but a platform for learning as well. The goal of this paper is to show the effectiveness of a Facebook application named “Wishdom” to teach English language based on cloud platform. This application tries to introduce English language in an authentic and communicative manner to the students, where they have to assume different roles (i.e. avatar) to achieve a particular goal. For that purpose they communicate with the other avatar and participate in several quizzes. This study shows the performance of a group of students who played “Wishdom” game and take a quiz as a part of their assessment. Their performance has been presented to show their success rate in learning English. The performance of the application is also measured based on Facebook Graph API. In addition, platform as a service (PaaS) of cloud computing from Heroku has been integrated to host the application and its compatibility is checked in this study.

Md. Mahmudul Hasan
Md. Mahmudul Hasan
Mahmuda Akhter
Mahmuda Akhter

No Figures found in article.

Md. Mahmudul Hasan. 2014. “. Global Journal of Computer Science and Technology – E: Network, Web & Security GJCST-E Volume 13 (GJCST Volume 13 Issue E16): .

Download Citation

Journal Specifications

Crossref Journal DOI 10.17406/gjcst

Print ISSN 0975-4350

e-ISSN 0975-4172

Issue Cover
GJCST Volume 13 Issue E16
Pg. 47- 55
Classification
Not Found
Article Matrices
Total Views: 9012
Total Downloads: 2420
2026 Trends
Research Identity (RIN)
Related Research
Our website is actively being updated, and changes may occur frequently. Please clear your browser cache if needed. For feedback or error reporting, please email [email protected]

Request Access

Please fill out the form below to request access to this research paper. Your request will be reviewed by the editorial or author team.
X

Quote and Order Details

Contact Person

Invoice Address

Notes or Comments

This is the heading

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.

High-quality academic research articles on global topics and journals.

Design and Development of English Learning Facebook Application based on Platform as a Service (PaaS) by using Smart Gamification

Md. Mahmudul Hasan
Md. Mahmudul Hasan
Mahmuda Akhter
Mahmuda Akhter

Research Journals