Bio
Dr. L. K. Pulasthi Dhananjaya Gunawardhana is a Senior Lecturer at the University of Sri Jayewardenapura in Sri Lanka, where he brings a rich blend of academic expertise and industry experience. He earned his PhD in Informatics from Malaysia University of Science and Technology, focusing on educational games and gamification, following an MSc in Digital Visual Effects from the University of Kent and a BSc in Information Technology from Middlesex University. His professional journey includes roles as Deputy General Manager – IT at Independent Television Network and as a Temporary Lecturer at the University of the Visual and Performing Arts. Dr. Gunawardhana’s research delves into the psychology of digital games, computer-aided learning, and the broader impact of technology on education and behavior. He has authored and reviewed numerous papers in these domains, contributing to journals such as GJCST. With 16 publications, 75 citations, an h-index of 5, and an i10-index of 5, his work reflects a sustained commitment to advancing knowledge at the intersection of gaming, education, and computing. He is also an active fellow and reviewer, helping shape scholarly discourse in his field.
Educational Journey
Malaysia University of Science and Technology
PhD Informatics • Educational Games/Gamification. Web Technologies
2016University of Kent
MSc Deigital Visual Effects
2011Middlesex University
BSc Information Technology
2009Experience
Senior Lecturer
2019 - PresentIndependent Television Network
Deputy General Manager - IT
2017 - 2018Temporary Lecturer
2012 - 2013 • Multimedia Arts DepartmentResearch
Introduction to Computer-Aided Learning
In modern times, technology has taken on a dominant role in many aspects of human life, and computeraided learning (CAL) is an educational tool that makes learning easier. By employing user interface (UI) design it is easy for students to access learning materials and relevant courses. UI design is an important factor for designing useful and usable CAL to appeal to a wide range of users by making the system flexible, attractive, interactive and easy to use.
Digital Games Cause to Brain & Psychological Behaviours
This article discusses the ways in which digital games affect the behaviours of teenagers by promoting aggression. Also highlighted is what the field of neuroscience can tell us about the implications of using digital games, particularly with respect to their effects on teenagers’ brains and, consequently, on their behaviours. In addition, this paper demonstrates the […]
