Articulations and Translations: Decentralizing Action in the Videogame

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Carlos Baum
Carlos Baum
2
Cleci Maraschin
Cleci Maraschin

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GJCST Volume 14 Issue G4

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This study explores the relation between cognition and videogame Player Character. It uses the procedural rhetoric as its main approach, understanding the activity of playing through its inner processes. The relation player-character-game often appears described in terms of representation and identification. We however suggest that some concepts by Bruno Latour -such as articulation and translation -describe this relationship more accurately. They allow for a decentralization of a supposed origin of action, be it from the subject, be it from the machine. A less dichotomic way to describe such relation is presented at last, allowing us to think the playing experience as capable of reconfiguring both game and player.

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Funding

No external funding was declared for this work.

Conflict of Interest

The authors declare no conflict of interest.

Ethical Approval

No ethics committee approval was required for this article type.

Data Availability

Not applicable for this article.

Carlos Baum. 2014. \u201cArticulations and Translations: Decentralizing Action in the Videogame\u201d. Global Journal of Computer Science and Technology - G: Interdisciplinary GJCST-G Volume 14 (GJCST Volume 14 Issue G4): .

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GJCST Volume 14 Issue G4
Pg. 13- 19
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Crossref Journal DOI 10.17406/gjcst

Print ISSN 0975-4350

e-ISSN 0975-4172

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December 20, 2014

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English

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This study explores the relation between cognition and videogame Player Character. It uses the procedural rhetoric as its main approach, understanding the activity of playing through its inner processes. The relation player-character-game often appears described in terms of representation and identification. We however suggest that some concepts by Bruno Latour -such as articulation and translation -describe this relationship more accurately. They allow for a decentralization of a supposed origin of action, be it from the subject, be it from the machine. A less dichotomic way to describe such relation is presented at last, allowing us to think the playing experience as capable of reconfiguring both game and player.

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Articulations and Translations: Decentralizing Action in the Videogame

Carlos Baum
Carlos Baum
Cleci Maraschin
Cleci Maraschin

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