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This study explores the relation between cognition and videogame Player Character. It uses the procedural rhetoric as its main approach, understanding the activity of playing through its inner processes. The relation player-character-game often appears described in terms of representation and identification. We however suggest that some concepts by Bruno Latour -such as articulation and translation -describe this relationship more accurately. They allow for a decentralization of a supposed origin of action, be it from the subject, be it from the machine. A less dichotomic way to describe such relation is presented at last, allowing us to think the playing experience as capable of reconfiguring both game and player.
Carlos Baum. 2014. \u201cArticulations and Translations: Decentralizing Action in the Videogame\u201d. Global Journal of Computer Science and Technology - G: Interdisciplinary GJCST-G Volume 14 (GJCST Volume 14 Issue G4): .
Crossref Journal DOI 10.17406/gjcst
Print ISSN 0975-4350
e-ISSN 0975-4172
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Total Score: 102
Country: Brazil
Subject: Global Journal of Computer Science and Technology - G: Interdisciplinary
Authors: Carlos Baum, Cleci Maraschin (PhD/Dr. count: 0)
View Count (all-time): 305
Total Views (Real + Logic): 9034
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Publish Date: 2014 12, Sat
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This study explores the relation between cognition and videogame Player Character. It uses the procedural rhetoric as its main approach, understanding the activity of playing through its inner processes. The relation player-character-game often appears described in terms of representation and identification. We however suggest that some concepts by Bruno Latour -such as articulation and translation -describe this relationship more accurately. They allow for a decentralization of a supposed origin of action, be it from the subject, be it from the machine. A less dichotomic way to describe such relation is presented at last, allowing us to think the playing experience as capable of reconfiguring both game and player.
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