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Articulations and Translations: Decentralizing Action in the Videogame

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Articulations and Translations: Decentralizing Action in the Videogame

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Abstract

This study explores the relation between cognition and videogame Player Character. It uses the procedural rhetoric as its main approach, understanding the activity of playing through its inner processes. The relation player-character-game often appears described in terms of representation and identification. We however suggest that some concepts by Bruno Latour -such as articulation and translation -describe this relationship more accurately. They allow for a decentralization of a supposed origin of action, be it from the subject, be it from the machine. A less dichotomic way to describe such relation is presented at last, allowing us to think the playing experience as capable of reconfiguring both game and player.

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Funding

No external funding was declared for this work.

Conflict of Interest

The authors declare no conflict of interest.

Ethical Approval

No ethics committee approval was required for this article type.

Data Availability

Not applicable for this article.

How to Cite This Article

Carlos Baum, Cleci Maraschin. 2014. "Articulations and Translations: Decentralizing Action in the Videogame". Global Journal of Computer Science and Technology - G: Interdisciplinary GJCST-G Volume 14 (GJCST Volume 14 Issue G4).

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Journal Specifications

Crossref Journal DOI 10.17406/gjcst

Print ISSN 0975-4350

e-ISSN 0975-4172

Keywords
Classification
I.3.0
I.3.3
Version of record
v1.2

Issue date
December 20, 2014

Language
English
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Articulations and Translations: Decentralizing Action in the Videogame

Carlos Baum
Carlos Baum
Cleci Maraschin
Cleci Maraschin