Battlegrounds. Net Art and Virtual Worlds in the Work of Chinese Artists

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Magdalena Furmanik-Kowalska
Magdalena Furmanik-Kowalska PhD, Art Studies

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Battlegrounds. Net Art and Virtual Worlds in the Work of Chinese Artists

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Abstract

Introduction-Art historian Wu Hunga, one of the first to describe contemporary Chinese art, suggested that in the Chinese context it should rather be called experimental (shiyan yishu) 1 then postmodern, as it diverges chronologically from the development of Western art. In 2005, he wrote that he saw the following stages: 1979-1984, the time of the formation of unofficial art; 1985-1989, known as the ‘New Wave of Art ’85’ and the ‘China/Avant-garde’ exhibition in Beijing as a result of this period; then 1990-1993, when Chinese experimental art entered the world market; and finally, from 1994 to the present, art as a critique of the socio-cultural situation in China 2 . Now, after more than fifteen years, it would be appropriate to add further stages, including certainly the extremely intense development after 2004 of art using new information technologies and social media.

References

10 Cites in Article
  1. (null). CF I/CF II.
  2. Yoshiko Shimada,Afterword (2002). Japanese Pop Culure and the Eradication of the History.
  3. Hou Hanru,Cao Fei (2005). A Mini-Manifesto of New New Human Beings.
  4. Harold Grieves Any World's an Abyss.
  5. Barbara Pollack,Lu Yang (2022). Delusional Mandala.
  6. Barbara Pollack,Lu Yang (2022). Delusional Mandala.
  7. See For More,J Thomas,Berghuis (2006). Perfomance Art in China.
  8. Adele Tan,Elusive Disclosures (2012). Shooting Desire. Xiao Lu and the Missing Sex of Post-89 Performance Art in China.
  9. Xu Hong,Dialogue (2005). The Awakening.
  10. Lenora Elkin (2009). Women's Work. The History of Women's Art in China.

Funding

No external funding was declared for this work.

Conflict of Interest

The authors declare no conflict of interest.

Ethical Approval

No ethics committee approval was required for this article type.

Data Availability

Not applicable for this article.

How to Cite This Article

Magdalena Furmanik-Kowalska. 2026. \u201cBattlegrounds. Net Art and Virtual Worlds in the Work of Chinese Artists\u201d. Global Journal of Human-Social Science - A: Arts & Humanities GJHSS-A Volume 22 (GJHSS Volume 22 Issue A11): .

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Exploring the impact of digital and virtual environments in Chinese art for SEO insights.
Issue Cover
GJHSS Volume 22 Issue A11
Pg. 11- 16
Journal Specifications

Crossref Journal DOI 10.17406/GJHSS

Print ISSN 0975-587X

e-ISSN 2249-460X

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Classification
GJHSS-A Classification: DDC Code: 302.23 LCC Code: HM258
Version of record

v1.2

Issue date

December 19, 2022

Language
en
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Introduction-Art historian Wu Hunga, one of the first to describe contemporary Chinese art, suggested that in the Chinese context it should rather be called experimental (shiyan yishu) 1 then postmodern, as it diverges chronologically from the development of Western art. In 2005, he wrote that he saw the following stages: 1979-1984, the time of the formation of unofficial art; 1985-1989, known as the ‘New Wave of Art ’85’ and the ‘China/Avant-garde’ exhibition in Beijing as a result of this period; then 1990-1993, when Chinese experimental art entered the world market; and finally, from 1994 to the present, art as a critique of the socio-cultural situation in China 2 . Now, after more than fifteen years, it would be appropriate to add further stages, including certainly the extremely intense development after 2004 of art using new information technologies and social media.

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Battlegrounds. Net Art and Virtual Worlds in the Work of Chinese Artists

Magdalena Furmanik-Kowalska
Magdalena Furmanik-Kowalska

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