Battlegrounds. Net Art and Virtual Worlds in the Work of Chinese Artists

Article ID

ZIZ40

Exploring the impact of digital and virtual environments in Chinese art for SEO insights.

Battlegrounds. Net Art and Virtual Worlds in the Work of Chinese Artists

Magdalena Furmanik-Kowalska
Magdalena Furmanik-Kowalska
DOI

Abstract

Art historian Wu Hunga, one of the first to describe contemporary Chinese art, suggested that in the Chinese context it should rather be called experimental (shiyan yishu) 1 then postmodern, as it diverges chronologically from the development of Western art. In 2005, he wrote that he saw the following stages: 1979-1984, the time of the formation of unofficial art; 1985-1989, known as the ‘New Wave of Art ’85’ and the ‘China/Avant-garde’ exhibition in Beijing as a result of this period; then 1990-1993, when Chinese experimental art entered the world market; and finally, from 1994 to the present, art as a critique of the socio-cultural situation in China 2 . Now, after more than fifteen years, it would be appropriate to add further stages, including certainly the extremely intense development after 2004 of art using new information technologies and social media.

Battlegrounds. Net Art and Virtual Worlds in the Work of Chinese Artists

Art historian Wu Hunga, one of the first to describe contemporary Chinese art, suggested that in the Chinese context it should rather be called experimental (shiyan yishu) 1 then postmodern, as it diverges chronologically from the development of Western art. In 2005, he wrote that he saw the following stages: 1979-1984, the time of the formation of unofficial art; 1985-1989, known as the ‘New Wave of Art ’85’ and the ‘China/Avant-garde’ exhibition in Beijing as a result of this period; then 1990-1993, when Chinese experimental art entered the world market; and finally, from 1994 to the present, art as a critique of the socio-cultural situation in China 2 . Now, after more than fifteen years, it would be appropriate to add further stages, including certainly the extremely intense development after 2004 of art using new information technologies and social media.

Magdalena Furmanik-Kowalska
Magdalena Furmanik-Kowalska

No Figures found in article.

Magdalena Furmanik-Kowalska. 2026. “. Global Journal of Human-Social Science – A: Arts & Humanities GJHSS-A Volume 22 (GJHSS Volume 22 Issue A11): .

Download Citation

Journal Specifications

Crossref Journal DOI 10.17406/GJHSS

Print ISSN 0975-587X

e-ISSN 2249-460X

Issue Cover
GJHSS Volume 22 Issue A11
Pg. 11- 16
Classification
GJHSS-A Classification: DDC Code: 302.23 LCC Code: HM258
Keywords
Article Matrices
Total Views: 1653
Total Downloads: 32
2026 Trends
Research Identity (RIN)
Related Research
Our website is actively being updated, and changes may occur frequently. Please clear your browser cache if needed. For feedback or error reporting, please email [email protected]

Request Access

Please fill out the form below to request access to this research paper. Your request will be reviewed by the editorial or author team.
X

Quote and Order Details

Contact Person

Invoice Address

Notes or Comments

This is the heading

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.

High-quality academic research articles on global topics and journals.

Battlegrounds. Net Art and Virtual Worlds in the Work of Chinese Artists

Magdalena Furmanik-Kowalska
Magdalena Furmanik-Kowalska

Research Journals