Computer-Aided Storytelling in the EFL Classroom

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Ivana BanAiA
Ivana BanAiA
σ
Mauro DujmoviA
Mauro DujmoviA
α Juraj Dobrila University of Pula Juraj Dobrila University of Pula

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Computer-Aided Storytelling in the EFL Classroom

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Abstract

People use stories to construct meaning and to communicate. The skills of storytelling are crucial for engaging in casual conversation and successful communication in general. In the 21st century children are faced with various modalities of representation, which require new ways of reading, listening, interpreting and thinking. Children are engaged in those different modes of interaction and the nonlinear and multimedia world. Along with the advance of technology, the classic storytelling has also seen some developments in EFL classrooms around the world. In a modern classroom it is necessary to address multiple literacies and digital storytelling combines the ancient art of telling stories with a variety of digital tools and multimedia. Computer-aided storytelling has become an important tool of instruction for students of English as a foreign language, as well as their educators. This article aims to present an overview of the practical uses of computer-aided storytelling in English language classrooms. Nevertheless, the implementation of the aforementioned instructional tools in EFL classrooms entails different challenges for both students and educators. The paper includes the discussion of the most important benefits and challenges of computer-aided storytelling.

References

12 Cites in Article
  1. Franklin Boster,S Gary,Anthony Meyer,Carol Roberto,Inge (2002). A report on the effect of the United Streaming Application on Educational Performance.
  2. Ramona Bran (2010). Message in a bottle Telling stories in a digital world.
  3. Jerome Bruner (1996). The culture of education.
  4. Kenneth Clark,Alice Hosticka,Martha Schriver,Jackie Bedell (2002). Computer Based Virtual Field Trips.
  5. Anne Hibbing,L Joan,Ranking-Erickson (2003). A picture is worth a thousand words: using visual images to improve comprehension for middle school struggling readers.
  6. Chun-Ming Hung,Gwo-Jen Hwang,Iwen Huang (2012). A Project-based Digital Storytelling Approach for Improving Students' Learning Motivation, Problem-Solving Competence and Learning Achievement.
  7. Gary Morrison,L Deborah,Lowther (2002). Integrating Computer Technology in EFL.
  8. Gunther Kress,Jon Ogborn,Isabel Martins (1996). Pedagogy of Multiliteracies: Designing social futures.
  9. Walter Ong (2002). 4 Walter Ong, from Orality and Literacy: The Technologizing of the Word (1982).
  10. Erin Riesland (2005). Visual literacy in the classroom.
  11. Bernard Robin (2008). Digital Storytelling: A Powerful Technology Tool for the 21st Century Classroom.
  12. Peter Shea (2000). Leveling the Playing Field: A Study of Captioned Interactive Video for Second Language Learning.

Funding

No external funding was declared for this work.

Conflict of Interest

The authors declare no conflict of interest.

Ethical Approval

No ethics committee approval was required for this article type.

Data Availability

Not applicable for this article.

How to Cite This Article

Ivana BanAiA. 2014. \u201cComputer-Aided Storytelling in the EFL Classroom\u201d. Global Journal of Human-Social Science - G: Linguistics & Education GJHSS-G Volume 14 (GJHSS Volume 14 Issue G5): .

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Issue Cover
GJHSS Volume 14 Issue G5
Pg. 15- 20
Journal Specifications

Crossref Journal DOI 10.17406/GJHSS

Print ISSN 0975-587X

e-ISSN 2249-460X

Version of record

v1.2

Issue date

July 17, 2014

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en
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People use stories to construct meaning and to communicate. The skills of storytelling are crucial for engaging in casual conversation and successful communication in general. In the 21st century children are faced with various modalities of representation, which require new ways of reading, listening, interpreting and thinking. Children are engaged in those different modes of interaction and the nonlinear and multimedia world. Along with the advance of technology, the classic storytelling has also seen some developments in EFL classrooms around the world. In a modern classroom it is necessary to address multiple literacies and digital storytelling combines the ancient art of telling stories with a variety of digital tools and multimedia. Computer-aided storytelling has become an important tool of instruction for students of English as a foreign language, as well as their educators. This article aims to present an overview of the practical uses of computer-aided storytelling in English language classrooms. Nevertheless, the implementation of the aforementioned instructional tools in EFL classrooms entails different challenges for both students and educators. The paper includes the discussion of the most important benefits and challenges of computer-aided storytelling.

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Computer-Aided Storytelling in the EFL Classroom

Mauro DujmoviA
Mauro DujmoviA
Ivana BanAiA
Ivana BanAiA Juraj Dobrila University of Pula

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