Direction based Heuristic for Pathfinding in Video Games

Article ID

CSTGV70VLE

Direction based Heuristic for Pathfinding in Video Games

Geethu Elizebeth Mathew
Geethu Elizebeth Mathew ksr institute for enginerring and technology/anna university,chennai
Mrs. G.Malathy
Mrs. G.Malathy
DOI

Abstract

Pathfinding has been one of major research areas in video games for many years. It is a key problem that most of the video games are confronted with. Search algorithms such as the A* algorithm and the Dijkstra’s algorithm representing such regular grid, visibility graphs also have significant impact on the performance. This paper reviews the current widely used solutions for pathfinding and proposes a new method which is expected to generate a higher quality path using less time and memory than other existing solutions. The deployment of the methodologies and techniques is described in detail. The significance of the proposed method in future video games is addressed and the conclusion is given at the end.

Direction based Heuristic for Pathfinding in Video Games

Pathfinding has been one of major research areas in video games for many years. It is a key problem that most of the video games are confronted with. Search algorithms such as the A* algorithm and the Dijkstra’s algorithm representing such regular grid, visibility graphs also have significant impact on the performance. This paper reviews the current widely used solutions for pathfinding and proposes a new method which is expected to generate a higher quality path using less time and memory than other existing solutions. The deployment of the methodologies and techniques is described in detail. The significance of the proposed method in future video games is addressed and the conclusion is given at the end.

Geethu Elizebeth Mathew
Geethu Elizebeth Mathew ksr institute for enginerring and technology/anna university,chennai
Mrs. G.Malathy
Mrs. G.Malathy

No Figures found in article.

Geethu Elizebeth Mathew. 2015. “. Global Journal of Computer Science and Technology – F: Graphics & Vision GJCST-F Volume 15 (GJCST Volume 15 Issue F1): .

Download Citation

Journal Specifications

Crossref Journal DOI 10.17406/gjcst

Print ISSN 0975-4350

e-ISSN 0975-4172

Classification
I.2.1 K.8.0
Keywords
Article Matrices
Total Views: 8018
Total Downloads: 2148
2026 Trends
Research Identity (RIN)
Related Research
Our website is actively being updated, and changes may occur frequently. Please clear your browser cache if needed. For feedback or error reporting, please email [email protected]

Request Access

Please fill out the form below to request access to this research paper. Your request will be reviewed by the editorial or author team.
X

Quote and Order Details

Contact Person

Invoice Address

Notes or Comments

This is the heading

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.

High-quality academic research articles on global topics and journals.

Direction based Heuristic for Pathfinding in Video Games

Geethu Elizebeth Mathew
Geethu Elizebeth Mathew ksr institute for enginerring and technology/anna university,chennai
Mrs. G.Malathy
Mrs. G.Malathy

Research Journals