Gamification or Gaming Techniques Applied to Pedagogy Foundations of the Cognitive Neuroscience Applied to the Education

α
Martin J. Mazzoglio y Nabar
Martin J. Mazzoglio y Nabar
σ
Ruben D. Algieri
Ruben D. Algieri
ρ
Elba B. Tornese
Elba B. Tornese
α Universidad de Buenos Aires Universidad de Buenos Aires

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Gamification or Gaming Techniques Applied to Pedagogy Foundations of the Cognitive Neuroscience Applied to the Education

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Abstract

The game, in addition to a ludic activity, has didactic applications in different stages of the learning process of a subject. The game has components and pedagogic, cultural, social, emotional, and neurocognitive significances which position it as an educational resource of excellence when designing teaching strategies. The aim of this article was to describe the foundations of the gamification applied to teaching from the perspective of the cognitive neuroscience, with a focus in the recent developments which provide the studies of neuroimages and neurophysiology, and its utilization in the classroom environment.

References

19 Cites in Article
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Funding

No external funding was declared for this work.

Conflict of Interest

The authors declare no conflict of interest.

Ethical Approval

No ethics committee approval was required for this article type.

Data Availability

Not applicable for this article.

How to Cite This Article

Martin J. Mazzoglio y Nabar. 2018. \u201cGamification or Gaming Techniques Applied to Pedagogy Foundations of the Cognitive Neuroscience Applied to the Education\u201d. Global Journal of Human-Social Science - G: Linguistics & Education GJHSS-G Volume 18 (GJHSS Volume 18 Issue G2): .

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Journal Specifications

Crossref Journal DOI 10.17406/GJHSS

Print ISSN 0975-587X

e-ISSN 2249-460X

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GJHSS-G Classification: FOR Code: 139999
Version of record

v1.2

Issue date

March 9, 2018

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en
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The game, in addition to a ludic activity, has didactic applications in different stages of the learning process of a subject. The game has components and pedagogic, cultural, social, emotional, and neurocognitive significances which position it as an educational resource of excellence when designing teaching strategies. The aim of this article was to describe the foundations of the gamification applied to teaching from the perspective of the cognitive neuroscience, with a focus in the recent developments which provide the studies of neuroimages and neurophysiology, and its utilization in the classroom environment.

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Gamification or Gaming Techniques Applied to Pedagogy Foundations of the Cognitive Neuroscience Applied to the Education

Martin J. Mazzoglio y Nabar
Martin J. Mazzoglio y Nabar Universidad de Buenos Aires
Ruben D. Algieri
Ruben D. Algieri
Elba B. Tornese
Elba B. Tornese

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