Neural Networks and Rules-based Systems used to Find Rational and Scientific Correlations between being Here and Now with Afterlife Conditions
Neural Networks and Rules-based Systems used to Find Rational and
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The purpose of this research was to determine if a correlation exists between video game genres and learning style preferences. The framework used was the cognitive behavioral theoretical framework. The quantitative research that guided the study was the relationship between learning style preference and an individual’s preferred genre of video game. A VARK Survey was implemented to collect data; the second data collection process was the different video game genres people play. The data was analyzed using the Chi-square test of independence. For most video game genres and learning style preferences there was no correlation. Teachers, administration, and workshop educators might benefit by learning how to integrate video game genres to differentiate the lessons for their students.
Joseph W. Rotondo. 2026. \u201cIs there a Connection between Learning Style Preferences and Video Game Genres?\u201d. Global Journal of Human-Social Science - H: Interdisciplinary GJHSS-H Volume 22 (GJHSS Volume 22 Issue H1): .
Crossref Journal DOI 10.17406/GJHSS
Print ISSN 0975-587X
e-ISSN 2249-460X
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Total Score: 102
Country: Unknown
Subject: Global Journal of Human-Social Science - H: Interdisciplinary
Authors: Joseph W. Rotondo, Sue Adragna (PhD/Dr. count: 0)
View Count (all-time): 132
Total Views (Real + Logic): 1789
Total Downloads (simulated): 23
Publish Date: 2026 01, Fri
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Neural Networks and Rules-based Systems used to Find Rational and
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The purpose of this research was to determine if a correlation exists between video game genres and learning style preferences. The framework used was the cognitive behavioral theoretical framework. The quantitative research that guided the study was the relationship between learning style preference and an individual’s preferred genre of video game. A VARK Survey was implemented to collect data; the second data collection process was the different video game genres people play. The data was analyzed using the Chi-square test of independence. For most video game genres and learning style preferences there was no correlation. Teachers, administration, and workshop educators might benefit by learning how to integrate video game genres to differentiate the lessons for their students.
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