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R0U06
The evolution of Deep Learning (DL), a subset of machine learning, has made their use very effective in many artificial intelligence (AI) fields. In parallel Virtual Reality is going wide in many applications thanks to the proliferation of cameras in mobile devices and improved processing efficiency. Data visualization in deep learning is a fundamental element for which it can benefit from the advantages offered by the visualization of the VR for the development of the models. In addition, the researchers can widely use the editing of images and videos in the machine learning process to design a convolutional network suitable for image recognition. In this study, we want to demonstrate the usefulness of this approach in collecting data within virtual reality to train and optimize a convolutional neural network used to recognize human activities (HAR).
Luigi Bibbò. 2026. \u201cNeural Network Design using a Virtual Reality Platform\u201d. Global Journal of Computer Science and Technology - D: Neural & AI GJCST-D Volume 22 (GJCST Volume 22 Issue D1): .
Crossref Journal DOI 10.17406/gjcst
Print ISSN 0975-4350
e-ISSN 0975-4172
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Total Score: 102
Country: Italy
Subject: Global Journal of Computer Science and Technology - D: Neural & AI
Authors: Luigi Bibbò, Francesco Carlo Morabito (PhD/Dr. count: 0)
View Count (all-time): 294
Total Views (Real + Logic): 3241
Total Downloads (simulated): 40
Publish Date: 2026 01, Fri
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The evolution of Deep Learning (DL), a subset of machine learning, has made their use very effective in many artificial intelligence (AI) fields. In parallel Virtual Reality is going wide in many applications thanks to the proliferation of cameras in mobile devices and improved processing efficiency. Data visualization in deep learning is a fundamental element for which it can benefit from the advantages offered by the visualization of the VR for the development of the models. In addition, the researchers can widely use the editing of images and videos in the machine learning process to design a convolutional network suitable for image recognition. In this study, we want to demonstrate the usefulness of this approach in collecting data within virtual reality to train and optimize a convolutional neural network used to recognize human activities (HAR).
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