Rubikas Cube Application for Android Mobile Phones with Addressing Android Operating System Problems

α
Amit Jugmandar Kunchalas
Amit Jugmandar Kunchalas
σ
Dr. Amar Changdeo Gadekar
Dr. Amar Changdeo Gadekar
ρ
Amit Uttamrao Jagtap
Amit Uttamrao Jagtap
Ѡ
Arpita Jadhav
Arpita Jadhav
α Savitribai Phule Pune University Savitribai Phule Pune University

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Rubikas Cube Application for Android Mobile Phones with Addressing Android Operating System Problems

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Abstract

Android Smart phones enable a new, rich user experience in pervasive computing, but their hardware is still very limited in terms of computation, memory, and energy reserves, thus limiting potential applications. In this paper, we are dealing with battery drain problems and stack overflow problems of android mobile phones. For that we are going to develop Rubik’s cube game application. We will test this app on several mobile phones of same configuration and of different manufacturer i.e. Samsung, Motorola, HTC, Sony Ericson, Micromax. In this research we will measure the performance of our app and will conclude about some parameters of Android Operating System i.e. heap utilization, power consumption, smooth and faster execution which will give meaningful information to reveal or solve or address Android Operating System problems in a detailed manner.

References

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Funding

No external funding was declared for this work.

Conflict of Interest

The authors declare no conflict of interest.

Ethical Approval

No ethics committee approval was required for this article type.

Data Availability

Not applicable for this article.

How to Cite This Article

Amit Jugmandar Kunchalas. 1970. \u201cRubikas Cube Application for Android Mobile Phones with Addressing Android Operating System Problems\u201d. Unknown Journal GJCST Volume 12 (GJCST Volume 12 Issue 8): .

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v1.2

Issue date

April 21, 2012

Language
en
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Android Smart phones enable a new, rich user experience in pervasive computing, but their hardware is still very limited in terms of computation, memory, and energy reserves, thus limiting potential applications. In this paper, we are dealing with battery drain problems and stack overflow problems of android mobile phones. For that we are going to develop Rubik’s cube game application. We will test this app on several mobile phones of same configuration and of different manufacturer i.e. Samsung, Motorola, HTC, Sony Ericson, Micromax. In this research we will measure the performance of our app and will conclude about some parameters of Android Operating System i.e. heap utilization, power consumption, smooth and faster execution which will give meaningful information to reveal or solve or address Android Operating System problems in a detailed manner.

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Rubikas Cube Application for Android Mobile Phones with Addressing Android Operating System Problems

Dr. Amar Changdeo Gadekar
Dr. Amar Changdeo Gadekar
Amit Uttamrao Jagtap
Amit Uttamrao Jagtap
Amit Jugmandar Kunchalas
Amit Jugmandar Kunchalas Savitribai Phule Pune University
Arpita Jadhav
Arpita Jadhav

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