Neural Networks and Rules-based Systems used to Find Rational and Scientific Correlations between being Here and Now with Afterlife Conditions
Neural Networks and Rules-based Systems used to Find Rational and
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Nowadays the human life is blended with technology so the present student generation must be provided with the new technology for learning. The education system is made up of old style of learning and teaching. So we came up with the research to find which type of digital tool will help their learning process. Thus the researcher has designed a game on the specific subject and implemented to a 9 th standard student then made survey to find out the effect of this tool. The videogame and mobile app is highly helpful in learning and understanding the subject. The finding emphasis that technology provide a very good platform for students interface and education. This will depend on students involvement in technology through amount of time spend for this purpose. If it will be enhanced it will be lead success.
G.Arockiasamy. 2019. \u201cThe Effect of using Video Game for School Education\u201d. Global Journal of Human-Social Science - G: Linguistics & Education GJHSS-G Volume 19 (GJHSS Volume 19 Issue G3): .
Crossref Journal DOI 10.17406/GJHSS
Print ISSN 0975-587X
e-ISSN 2249-460X
The methods for personal identification and authentication are no exception.
The methods for personal identification and authentication are no exception.
Total Score: 103
Country: India
Subject: Global Journal of Human-Social Science - G: Linguistics & Education
Authors: G.Arockiasamy, J.Yuvaraj, Rabooni Raju (PhD/Dr. count: 0)
View Count (all-time): 141
Total Views (Real + Logic): 2879
Total Downloads (simulated): 1418
Publish Date: 2019 05, Mon
Monthly Totals (Real + Logic):
Neural Networks and Rules-based Systems used to Find Rational and
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Nowadays the human life is blended with technology so the present student generation must be provided with the new technology for learning. The education system is made up of old style of learning and teaching. So we came up with the research to find which type of digital tool will help their learning process. Thus the researcher has designed a game on the specific subject and implemented to a 9 th standard student then made survey to find out the effect of this tool. The videogame and mobile app is highly helpful in learning and understanding the subject. The finding emphasis that technology provide a very good platform for students interface and education. This will depend on students involvement in technology through amount of time spend for this purpose. If it will be enhanced it will be lead success.
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