Article Fingerprint
ReserarchID
G7S01
This study presents and discusses how the participation of players happens in the structure and validation of the geographical area of interest in Niantic locative games. To better understand this process, how the cities are represented and simulated inside the structure of the locative games is enlighten. This structure and the Ingress Mechanics evoke in the players two types of motivation, intrinsic and extrinsic, and it makes them participate in the validation process of areas of interest for the games around the world, which are used in Pokémon Go as well. The result of this process corresponds to the way Niantic maps physical spatiality for its locative games.
Bruno Assad Admus Paixão. 2019. \u201cThe Participation of Players in the Composition of the Locative Structure in Niantic Games\u201d. Global Journal of Human-Social Science - H: Interdisciplinary GJHSS-H Volume 19 (GJHSS Volume 19 Issue H1): .
Crossref Journal DOI 10.17406/GJHSS
Print ISSN 0975-587X
e-ISSN 2249-460X
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Total Score: 102
Country: Brazil
Subject: Global Journal of Human-Social Science - H: Interdisciplinary
Authors: Bruno Assad Admus Paixão, Joao Victor Boechat Gomide (PhD/Dr. count: 0)
View Count (all-time): 186
Total Views (Real + Logic): 2903
Total Downloads (simulated): 1400
Publish Date: 2019 02, Wed
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This study presents and discusses how the participation of players happens in the structure and validation of the geographical area of interest in Niantic locative games. To better understand this process, how the cities are represented and simulated inside the structure of the locative games is enlighten. This structure and the Ingress Mechanics evoke in the players two types of motivation, intrinsic and extrinsic, and it makes them participate in the validation process of areas of interest for the games around the world, which are used in Pokémon Go as well. The result of this process corresponds to the way Niantic maps physical spatiality for its locative games.
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