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Building high performance computer systems requires an understanding of the behaviour of systems and what makes them fast or slow. In addition to our file system performance analysis, we have a number of projects in measuring, evaluating, and understanding system performances. The conventional methodology for system performance measurement, which relies primarily on throughput-sensitive benchmarks and throughput metrics, has major limitations when analyzing the behaviour and performance of interactive workloads. The increasingly interactive character of personal computing demands new ways of measuring and analyzing system performance. In this paper, we present a combination of measurement techniques and benchmark methodologies that address these problems. We use some simple methods for making direct and precise measurements of event handling latency in the context of a realistic interactive application. We analyze how results from such measurements can be used to understand the detailed behaviour of latency-critical events. We demonstrate our techniques in an analysis of the performance of two releases of Windows 9x and Windows XP Professional. Our experience indicates that latency can be measured for a class of interactive workloads, providing a substantial improvement in the accuracy and detail of performance information over measurements based strictly on throughput.
Olawuyi J.O. 2015. \u201cUsing Latency to Evaluate Computer System Performance\u201d. Global Journal of Computer Science and Technology - G: Interdisciplinary GJCST-G Volume 14 (GJCST Volume 14 Issue G5): .
Crossref Journal DOI 10.17406/gjcst
Print ISSN 0975-4350
e-ISSN 0975-4172
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Total Score: 104
Country: Nigeria
Subject: Global Journal of Computer Science and Technology - G: Interdisciplinary
Authors: Olawuyi J.O., Fagbohunmi S.G., Olawuyi O.M., Mgbole F. (PhD/Dr. count: 0)
View Count (all-time): 267
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Publish Date: 2015 02, Thu
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Building high performance computer systems requires an understanding of the behaviour of systems and what makes them fast or slow. In addition to our file system performance analysis, we have a number of projects in measuring, evaluating, and understanding system performances. The conventional methodology for system performance measurement, which relies primarily on throughput-sensitive benchmarks and throughput metrics, has major limitations when analyzing the behaviour and performance of interactive workloads. The increasingly interactive character of personal computing demands new ways of measuring and analyzing system performance. In this paper, we present a combination of measurement techniques and benchmark methodologies that address these problems. We use some simple methods for making direct and precise measurements of event handling latency in the context of a realistic interactive application. We analyze how results from such measurements can be used to understand the detailed behaviour of latency-critical events. We demonstrate our techniques in an analysis of the performance of two releases of Windows 9x and Windows XP Professional. Our experience indicates that latency can be measured for a class of interactive workloads, providing a substantial improvement in the accuracy and detail of performance information over measurements based strictly on throughput.
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