Utilization of the Gamified Digital Platform Classcraft as a Strategy for Teaching Cellular Biology in Higher Education

§
Márcia Regina Holanda da Cunha
Márcia Regina Holanda da Cunha
Sâmela Silva Santos
Sâmela Silva Santos
χ
Bárbara Ross Poeys Jacinto
Bárbara Ross Poeys Jacinto
ν
Larissa Zanetti Alves
Larissa Zanetti Alves
Kaique Taylor Grippa dos Santos
Kaique Taylor Grippa dos Santos
Hélder Mauad
Hélder Mauad
§ Universidade Federal do Espírito Santo Universidade Federal do Espírito Santo

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Utilization of the Gamified Digital Platform Classcraft as a Strategy for Teaching Cellular Biology in Higher Education

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Funding

No external funding was declared for this work.

Conflict of Interest

The authors declare no conflict of interest.

Ethical Approval

No ethics committee approval was required for this article type.

Data Availability

Not applicable for this article.

How to Cite This Article

Márcia Regina Holanda da Cunha. 2026. \u201cUtilization of the Gamified Digital Platform Classcraft as a Strategy for Teaching Cellular Biology in Higher Education\u201d. Global Journal of Science Frontier Research - I: Interdisciplinary GJSFR-I Volume 23 (GJSFR Volume 23 Issue I2).

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Digital learning strategies in higher education.
Journal Specifications

Crossref Journal DOI 10.17406/GJSFR

Print ISSN 0975-5896

e-ISSN 2249-4626

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GJSFR-I Classification FOR Code: 1302
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v1.2

Issue date
October 19, 2023

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Utilization of the Gamified Digital Platform Classcraft as a Strategy for Teaching Cellular Biology in Higher Education

Márcia Regina Holanda da Cunha
Márcia Regina Holanda da Cunha <p>Universidade Federal do Espírito Santo</p>
Sâmela Silva Santos
Sâmela Silva Santos
Bárbara Ross Poeys Jacinto
Bárbara Ross Poeys Jacinto
Larissa Zanetti Alves
Larissa Zanetti Alves
Kaique Taylor Grippa dos Santos
Kaique Taylor Grippa dos Santos
Hélder Mauad
Hélder Mauad

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