Computer Science: Graphics & Vision

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The Journal of Computer Science: Graphics and Vision is dedicated to publishing high-quality research and innovation in the fields of computer graphics, computer vision, and visual computing. The journal welcomes contributions that advance the theoretical foundations, algorithms, systems, and applications of image synthesis, visual perception, and computational imaging.

Research Areas

This section focuses on core research and applied studies that advance understanding of computer graphics, visual computing, image processing, and vision systems. Authors are invited to submit original work that contributes to rendering techniques, computational imaging, visual perception models, and real-time graphics and vision applications.

Computer Graphics and Visualization
Image Processing and Analysis
Computer Vision Systems
3D Modeling and Rendering
Augmented and Virtual Reality
Visual Computing Algorithms
Pattern Recognition and Feature Extraction
Visual SLAM and 3D reconstruction
Graphics Hardware and GPU Computing
Animation and Simulation
Medical Image Analysis
Deep learning for graphics and vision
Scene Understanding and Reconstruction
Multimedia Signal Processing
Vision-Based Human-Computer Interaction
Visual Perception and Computational Photography
Rendering Algorithms and Shading Techniques
Real-Time Graphics and Ray Tracing
3D Geometry Processing
Surface Reconstruction and Mesh Processing
Texture Synthesis and Mapping
Image Enhancement and Restoration
Segmentation and Object Detection
Optical Flow and Motion Analysis
Stereo Vision and Depth Estimation
Augmented Reality (AR) and Virtual Reality (VR) Techniques
GPU-Based Graphics and Accelerated Computing
Vision-Based Interaction and Gesture Recognition
Medical Imaging and Diagnostic Vision Systems
Multimodal Visual Data Processing
Feature Extraction and Descriptor Learning
Visual SLAM and Scene Mapping
Physics-Based Animation and Simulation
Computational Photography and High Dynamic Range Imaging

The scope includes, but is not limited to

Advanced rendering and shading methods
Real-time and interactive graphics systems
Image processing algorithms and applications
Object detection and recognition in vision systems
3D modeling, reconstruction and mesh techniques
Augmented reality and virtual reality research
Vision-based human-computer interaction
GPU computing for graphics and vision tasks
Medical image analysis and visualization
Pattern recognition and feature analysis
Computational photography innovations
Motion tracking and optical flow analysis
Scene understanding and semantic vision
Texture synthesis and visual realism
Multimedia signal and data fusion
Visual perception and cognitive modeling
Geometry processing and mesh optimization
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